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The Hall of Justice is 1/20 stages in DC Superheroes: Dawn of Injustice. It was confirmed via Speed Phoenix Studios' twitter account.
Role in the Story[]
Transitions[]
- Meeting Room: The opponent is knocked through the wall and goes crashing into a portal, which takes them to the Antimatter Universe and they crash into the Anti-Monitor's chest. Anti-Monitor blasts the opponent and they are teleported into the Tourist Attraction.
- Tourist Attraction: The opponent is knocked into a box with the Trickster's face on it, and when they hit it, a boxing glove bursts out and hits them upwards into the sky where they collide with a battle between Steel and Lobo. Steel swings his hammer at Lobo, but he backs up and the opponent gets hit by the hammer, knocking them back into the Meeting Room.